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Wednesday, March 13, 2013

E.ON demand for CO2 permits falls 29 pct in 2012 - News - Point Carbon
LONDON, March 13 (Wednesday) - Germany-based energy company E.ON needed to buy 5.51 million carbon permits last year, down 2.27 million or 29 percent from the year before due to a more generous allocation of free permits under the EU Emissions Trading Scheme (ETS), the company said Wednesday.
New record low temperatures in Limburg and spring is a long way off < Dutch news | Expatica The Netherlands
The temperature plunged to below -10 Celsius in parts of Limburg on Tuesday night, shattering more weather records.
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This is well below the old record of -9.7 Celsius set in the winter of 1962 for the second 10-day period in March.
Earth Crisis, an Android game with a timely environmental twist.
Earth Crisis is a free, turn-based strategy game for Android about fighting climate change. It has been created by Jacob Petersen, a Toronto-based climate scientist and independent game designer. His goal was to make a game that is fun and engaging but also gets people experience the threat of climate change. "The effects of climate change happens on the scale of decades, but with a game I can compress time so that players can experience what it will be like for us in the future."
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In the game you lower carbon dioxide emissions by deploying agents. These agents can be activists, scientists, entrepreneurs and more. Each agent has different things they are good at. For example, entrepreneurs are good at lowering emissions, and scientists are good at building credibility. Credibility is your basic resource in the game. If people do not believe you then you will not be able to lower emissions.
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Opposing you are the climate change deniers. These can be corrupt lobbyists, misguided skeptics and more. Each will hinder you in a unique way. For example, skeptics will destroy your reserves of credibility and shills enhance and protect other deniers.

Climate change builds throughout the game. It manifests as disasters that tear apart regions of the world. First driving regions into crisis and finally into anarchy. If the entire world descends into anarchy you lose. Fortunately, disasters will generate credibility for you. It is hard to deny a flooded city.

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